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Repost: Nintendo vs PocketNES

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Joined: 05 Feb 2004
Posts: 4101
Location: Earth

PostPosted: Fri Jun 25, 2004 9:05 pm    Post subject: Repost: Nintendo vs PocketNES Reply with quote

Ok, so at first when nintendo released their nes games on gba I was convinced it was just a coincidence, after all, nintendo hates emulation.
Also, loopy confirmed that there was no pocketnes code in nintendos own emulator.
But recently I got an e-reader and a couple of nes games, and playing those i realised it's just too similar to pocketnes to be a coincidence. The graphic scaling is *identical* and as we have seen with other NES emus on GBA, and even with Nintendo's own ports of NES games (!), there are other ways to handle it. Also the fact that you press L+R to pause the game and bring up a menu.
So anyway, I decided to do some research.
Here is a time line:
2001-05-17: First version of PocketNES is released. No one really cares, it only plays balloon fight on GBA emus.
2001-12-01: Nintendo releases the e-reader in Japan. No link or NES support.
2001-12-14: Nintendo releases Animal Crossing in Japan. It includes NES games you can play on your TV and a mini game you can send to your GBA. NO option to send NES to GBA.
2001-2002: Several PocketNES versions are released, compatibility, features, and audience is growing steadily.
2002-01-25: PocketNES version 7 is released, getting very close to the work of perfection we know and love today.
Somewhere around here, if not sooner, I think Nintendo starts to take notice. They have a Gamecube game with NES games, and the ability to send code to GBA, they have an e-reader with the ability to play small games... ka-ching, ka-ching.
2002-09-17: Animal Crossing and the e-reader is released in the US. Both with the ability to play NES games on the GBA.
2003-06-26: A new version of Animal Crossing is released in Japan, this time including the ability to send NES games to GBA.
This might be the strongest evidence, if playing NES games on GBA was Nintendo's idea from the start, why didn't they just include it in the first release of Animal Crossing?

To conclude this way long post, this all is a great testament to the immense impact of loopy's work, now continued by flubba. And it's just damn cool with more NES games still out there, officially, on GBA.
Also, I think it's great that Nintendo is finally warming up a bit to the homebrew scene. They also admitted to the influence of the Afterburner on the SP.
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Joined: 15 Feb 2004
Posts: 269
Location: Rapperswil

PostPosted: Sun Jun 27, 2004 7:58 pm    Post subject: Reply with quote

That Artivle on GameSpot was a good insight why Nintendy did things they did, like the backlight or the accu.

"If we need Litium Batteries, we need millions of them."

And now Imagine a Game Boy Advance Smaller than a average Mobile Phone..
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Joined: 23 Feb 2004
Posts: 146

PostPosted: Sun Jun 27, 2004 11:16 pm    Post subject: Reply with quote

Nintendo has enough resources that they could use a clean room/dirty room approach to creating their emulator. Basically, they would have two teams, one team studies pocketnes and writes specifications based on what they learn, and the second team implements them. This way there is no possiblility of any code being copied. Phoenix used this technique to clone the IBM bios, and Connectix did the same to clone the playstation bios without copying it. Of course, that won't protect you from software patents, but those are much different than copyright.
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