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NGPAdvance V0.2

 
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FluBBa
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Joined: 14 Feb 2004
Posts: 2048
Location: GBG

PostPosted: Thu Sep 04, 2008 2:11 pm    Post subject: NGPAdvance V0.2 Reply with quote

So, eh, new version of my NGP emulator.
Most games are a little faster thanks to speedhacks and you can now add a real bios (Use power button to turn "on/off" the NGP).
Dark Arms and a few others run full speed without the Z80.
Still no saving.

*Added speedhacks for a lot of games.
*Added emulation of batteries & sub battery.
*Added RTC alarm.
*Added power button (SELECT).
*Added D button (R) (check Doko Demo Mahjong).
*Fixed a couple of cpu bugs affecting Metal Slug 1 and a couple of other games.
Download!
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Last edited by FluBBa on Wed Oct 01, 2008 10:13 am; edited 1 time in total
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Gunnex
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Joined: 08 Aug 2006
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PostPosted: Thu Sep 04, 2008 2:34 pm    Post subject: Reply with quote

Sweet, going to try it out.

Results:
Sonic Pocket Adventure - Okay
Card Fighters Clash 2 - Graphical errors
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FluBBa
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PostPosted: Thu Sep 04, 2008 2:44 pm    Post subject: Reply with quote

"Graphical Errors" doesn't really help, I know that the girl at the start is missing a few sprites because of sprite multiplexing but otherwise I can't really see any (or did you push the D(ebug) button?).
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Gunnex
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PostPosted: Fri Sep 05, 2008 1:21 pm    Post subject: Reply with quote

FluBBa wrote:
"Graphical Errors" doesn't really help, I know that the girl at the start is missing a few sprites because of sprite multiplexing but otherwise I can't really see any (or did you push the D(ebug) button?).


Actually, I was playing the translation. In the intro saying stuff about the translation, there was no text or backgrounds, just the card and the logo.
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FluBBa
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PostPosted: Fri Sep 05, 2008 2:16 pm    Post subject: Reply with quote

I think they change the background color on each raster row or something like that. Not much to do about that on the GBA. The actual game seem playable though.
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Mattiasj
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Joined: 19 Apr 2008
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PostPosted: Fri Sep 05, 2008 7:15 pm    Post subject: Reply with quote

thanx so very much. many games are actually fully playable without Z80!!

this emu could be the holy grail for the gba if the speed would increase Wink
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SODThor
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Joined: 05 Sep 2008
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PostPosted: Fri Sep 05, 2008 9:13 pm    Post subject: Reply with quote

About Flavor's Card Fighters Clash 2 translation:

Yes, in the intro I change the color at each raster row to hide/smooth the text scroller (like in most of my homebrew games on ngpc).
The game itself does the same for some screen backgrounds.

Thor
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Bibin
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PostPosted: Sat Sep 06, 2008 8:38 am    Post subject: Reply with quote

It's getting there! Sonic Pocket Adventure is playable sorta without audio (z80), but that'll take a while - same goes for Pac-Man.
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Mattiasj
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PostPosted: Sat Sep 06, 2008 9:49 am    Post subject: Reply with quote

oh i forgot to ask about the BIOS thing. will that increase the speed or is the BIOS already included in the emulator now?
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FluBBa
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PostPosted: Sat Sep 06, 2008 2:21 pm    Post subject: Reply with quote

The ability to use the Bios is more of a novelty than anything else (it also enables Puyo Pop to run), it allows you to "turn off" the console and boot into the Bios setup, setting time, timezone, alarm (working), NGP palette & checking the calender. But as I'm not yet emulating Flash it can't start games this way.
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tepples
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PostPosted: Sun Sep 07, 2008 12:46 am    Post subject: Reply with quote

FluBBa wrote:
The ability to use the Bios is more of a novelty than anything else (it also enables Puyo Pop to run)

What about Puyo Pop doesn't work with a high-level-emulated BIOS like VBA and NO$GBA use for GBA games? Or is it that other games don't call into the BIOS at all?
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thaddius
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Joined: 14 May 2008
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PostPosted: Sun Sep 07, 2008 4:21 am    Post subject: Reply with quote

FluBBa wrote:
The ability to use the Bios is more of a novelty than anything else

To me, the music was the only reason to turn my NGP on without a game in it.
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FluBBa
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PostPosted: Mon Sep 08, 2008 8:20 am    Post subject: Reply with quote

tepples wrote:
What about Puyo Pop doesn't work with a high-level-emulated BIOS?

If I knew that I would ofcours fix it.
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stonestn
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Joined: 06 May 2008
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PostPosted: Sun Sep 21, 2008 11:17 pm    Post subject: looking good Reply with quote

Great in development ngp emulator been playing around with it for an hour still far from being playable inless Im missing something turned speed hacks on and it is still slow as can be.Not complaining its great to see the gba can handle it atleast looking forward to a future version with speed issues fixed. Smile
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