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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Thu May 21, 2009 6:15 am Post subject: |
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New preview build: Get it (If you downloaded this within the first 5 minutes after uploading, re-download it, I fixed a dumb bug)
Changes:
* Changed VRAM layout, now the UI tilemap is one map wide instead of two, text routines have been changed to compensate
* Moved some code and data around for more speed and code cleanup
* Now accepts roms added to 256 byte aligned boundaries (now need to make a builder to enforce that)
* Konami Speedhacks for many konami games
* Fixed Konami VRC IRQs
* Added MMC5 IRQs _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Thu May 21, 2009 7:26 am Post subject: |
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| DKnight2066 wrote: |
Thats great news. I was playing Castlevania 3 US awhile back, and I was on the second to the last level of the game, the catacomb one with the platforms with water under them? I'd always hit an "invisible wall" in that room whenever I jumped, causing my character to fall "under the world", then drop from the ceiling, to infinity.
I'll throw CV3-US on my flashcard again and see if that bug is gone. I was so angry at the time, lol. Had to use the [J] version of the game just to see the end.
--DKnight2066 |
The level with the rising water is still glitched, but only below the water level.
I didn't see anything wrong with any later levels.
Only other CV3 bug: When you play the second quest, some of the flying skull enemies are glitched. Those enemies never existed in the J version. _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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lolololox Member
Joined: 28 Dec 2007 Posts: 12
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Posted: Thu May 21, 2009 1:02 pm Post subject: |
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| Any chance punchout will work with less glitches in th future ? |
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Opus Member
Joined: 05 May 2004 Posts: 98
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Posted: Fri May 29, 2009 7:08 am Post subject: |
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Hey Dwedit!
So yeah, I also have a request as well.
It's been asked before but I was wondering again if there is any possible chance to combine Goomba Color and PocketNES within the same .gba file.
It would make me happy, but I'm sure it would probably drive you nuts so I'm expecting a poopy reply back from you.
Anyway, great work on the rewrite!
My Micro still grabs most of my attention now days and I really think it's a better handheld than the DS.
Cheers. |
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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Fri May 29, 2009 6:57 pm Post subject: |
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What's next, throwing in SMSAdvance as well? _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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Opus Member
Joined: 05 May 2004 Posts: 98
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Posted: Fri May 29, 2009 9:59 pm Post subject: |
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Sure, that would be great!
And while your at it, fix me a sandwich as well.
Sorry... I couldn' resist.  |
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DKnight2066 Member

Joined: 15 Feb 2004 Posts: 103 Location: The Cleft Of Dimension
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Posted: Mon Jul 27, 2009 10:55 pm Post subject: |
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@Dwedit: I loaded your latest test version of PocketNES on my flash card.
I -was- going to test to see if I could duplicate that CV3 error again, until I forgot that saved states aren't included in this version. Im not good enough at CV3 to get to the same spot again without em.
In any event, I did stumble upon yet another glitch, though harder to duplicate:
I was playing Mega Man 2 today. I started a new game, selected Bubble Man's Stage, and got to the boss. I had him down by about 15%, he had just jumped up on the lefthand side of my screen, and I was in the process of jumping right to counter his weapon fire.
I then had my screen garbled totally, then replaced with the first screen of a Wily Castle stage.
It's the stage where you start with a ladder up, and one large weapon energy container to your left and right.
The general outline of this screen remained intact, but the Boss music was still playing. I could control megaman, but the screen was still garbled. I could see a garbled version of the ladder, but not climb it. I could collect both weapon energy containers, and open/close my start menu. Beyond that I was stuck, forever, in this half boss fight, half Wily stage screen, with no visible way of restoring my game, except a hard reset of the system.
I did a hard reset of my GBA and played to the end of the stage again, only to beat the boss without any errors at all. I wish I could duplicate this problem and give you more info but no dice. (both a good and bad thing, lol)
Hopefully you can poke around and see what caused this. If you have any questions I'll try and answer them as best I can.
--DKnight2066
[Edited to better explain Wily Stage error] _________________ "There's no bright future for soldiers scurrying for their reward." - Zechs Merquise, Gundam Wing |
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Asaki Member
Joined: 15 Apr 2009 Posts: 82
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Posted: Mon Oct 19, 2009 6:23 pm Post subject: |
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| Hey Dwedit, I don't know if this has been reported already or not, but that whole "hold L to scroll down, crash into GBC BIOS" bug still exists in PAL games. At least in Super Turrican I get it. |
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