[ Wiki | Release Lists | Patches | J-DB ]
PocketHeaven Sponsors:
[ Jandaman | DealExtreme ]



Pocket Heaven
Pocket Emulation Discussion Boards
 
    SearchSearch   MemberlistMemberlist  RSS FeedRSS Feed  RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

NesDS With Updated Mappers + Vertical scale mod and ips pack

 
Post new topic   Reply to topic    Pocket Heaven Forum Index -> NES DS
View previous topic :: View next topic  
Author Message
nibbles27
Member


Joined: 16 Jun 2008
Posts: 25

PostPosted: Fri Oct 23, 2009 11:15 pm    Post subject: NesDS With Updated Mappers + Vertical scale mod and ips pack Reply with quote

Here is the file with the latest pocketnes mappers added in and the 6502 core of the latest version of pocketnes im not sure what might be fixed but is definately worth a try.

http://rapidshare.com/files/308004602/nesDS_Hscale.NDS
EDIT: Horizontal version has map updates in it looks good in alphalerp and no blend darkend scaling try it out.

Also seeing as to how the Vertical scalling sucks i tweaked it a bit to stop the flicker a bit more. It darkens screen and renders the flickering lines way better (need to add code to stop lines from being carried to fix it completely).

http://rapidshare.com/files/308001832/nesDS_Vscale.NDS
Use No Blend Mode.

Also a font and graphics pack for games that just dont look good in NesDS
check out the graphic mods they are alot better in game than the original was also the fonts will look good in both modes the names state.

http://rapidshare.com/files/297083172/NesDS_AlphaLerp_or_NoBlend_FontsIPS.rar



For using this on Supercard or some other homebrew on SC the ttiosdhc.dldi file will work with it perfectly
http://tallfatman.web.fc2.com/ttiosdhc.zip

You have to disable auto-dldi patching.
http://dldi.drunkencoders.com/index.php?title=DLDI_No-AutoPatch


Last edited by nibbles27 on Mon Nov 30, 2009 11:18 pm; edited 23 times in total
Back to top
View user's profile Send private message
Dwedit
Moderator


Joined: 26 Feb 2004
Posts: 2212
Location: Chicago!

PostPosted: Fri Oct 23, 2009 11:19 pm    Post subject: Reply with quote

I think they're still considered to be Flubba's mappers, I just did a few of the Mapper 4 pirate variants.
But I still did rewrite Mapper 4 (MMC3), didn't I...
_________________
Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats!
Back to top
View user's profile Send private message Visit poster's website
nibbles27
Member


Joined: 16 Jun 2008
Posts: 25

PostPosted: Fri Oct 23, 2009 11:41 pm    Post subject: Reply with quote

Ok then i guess i should say updated mappers to latest pocketnes version. Funny of you to mention it though cuz that is the last thing i need to add in is map 4 and change the nes to the proper way to render from the middle i believe. its just im kinda giving up felt like someone might get something from this as to now dragon warrior 1-4 and final 1-3 are playable considered to before. ill Probably add in your last bit of code, i need to add in clean it up a bit before i release the source.
Back to top
View user's profile Send private message
Another World
Member


Joined: 07 Jan 2008
Posts: 36

PostPosted: Tue Oct 27, 2009 4:38 am    Post subject: Reply with quote

hi nibbles.

does the vscale build include the mapper fixes as well?

cheers,
-another world
Back to top
View user's profile Send private message
nibbles27
Member


Joined: 16 Jun 2008
Posts: 25

PostPosted: Tue Oct 27, 2009 1:50 pm    Post subject: Reply with quote

i could add it in just not sure if it is worth it. have you tried the mapper version i kinda would like to know what is working broken i know final fantasy 2 still has a bit of the jumpyness since the fix requires quite a rewrite to the cpu and map4.
Back to top
View user's profile Send private message
Another World
Member


Joined: 07 Jan 2008
Posts: 36

PostPosted: Tue Oct 27, 2009 3:23 pm    Post subject: Reply with quote

i posted news on this at gbatemp. i'm sure there will be bug reports soon. the problem is they are all having issues with filetrip (the new download center) so that discussion has taken over the topic. i'll do some of my own bug testing this weekend and let you know.

cheers,
-another world
Back to top
View user's profile Send private message
nibbles27
Member


Joined: 16 Jun 2008
Posts: 25

PostPosted: Wed Oct 28, 2009 5:22 pm    Post subject: Reply with quote

I really should not on;y add in the mappers but rewrite/update some of the cpu core to make those games that dont work more compatable. All i really did was add in the mappers for the hell of it some changes are needed for it all to function like the finalized releases. Anyways it should be just as compatable as the original version.
Back to top
View user's profile Send private message
sfg
Member


Joined: 06 Nov 2009
Posts: 11

PostPosted: Fri Nov 06, 2009 11:32 pm    Post subject: Reply with quote

nibbles27 wrote:
I really should not on;y add in the mappers but rewrite/update some of the cpu core to make those games that dont work more compatable.


I hope you do it, man!
Back to top
View user's profile Send private message
nibbles27
Member


Joined: 16 Jun 2008
Posts: 25

PostPosted: Mon Nov 09, 2009 6:51 pm    Post subject: Reply with quote

sfg wrote:
nibbles27 wrote:
I really should not on;y add in the mappers but rewrite/update some of the cpu core to make those games that dont work more compatable.


I hope you do it, man!


I'll try to keep doing bug fixes when i have time off.
Back to top
View user's profile Send private message
Granville
Member


Joined: 12 Jul 2006
Posts: 190
Location: Nashville TN USA

PostPosted: Thu Nov 12, 2009 3:46 am    Post subject: Reply with quote

If you do update this, can you make it optional to control the menu via the dpad and buttons? I'd rather have a button to pause the action and enter the menu than have to touch things personally. Kind of what was done in S8DS.
_________________
I may not eat meat, but I have no "beef" with those who do.
Back to top
View user's profile Send private message
Another World
Member


Joined: 07 Jan 2008
Posts: 36

PostPosted: Sun Nov 22, 2009 6:04 am    Post subject: Reply with quote

Granville wrote:
If you do update this, can you make it optional to control the menu via the dpad and buttons? I'd rather have a button to pause the action and enter the menu than have to touch things personally. Kind of what was done in S8DS.


http://filetrip.net/f4103-NesDS-MOD-121507.html

Code:

a mod of the original source which maps some of the touch screen only controls to dpad+button combinations.

The L/R keys have been disabled by default. You can re-enable them using the touch screen menu. (I always accidentally nudge these.)

The rom loader defaults to 'ROMS' instead of the root directory.

To change this behavior:
1. Extract nesDS.exe, nesDS.nds, and nesDSns.nds.
2. Run nesDS.exe and enter a default rom directory.

This will patch the default rom directory for both of the nds files. nesDS.nds has the shoulder buttons enabled by default and nesDSns.nds does not.

A few additional hot keys have been added:
Load State - Select+Up
Save State - Select+Down
Save SRAM - Select+Left
Reset NES - Start+Select (back to selection screen)


-another world
Back to top
View user's profile Send private message
nibbles27
Member


Joined: 16 Jun 2008
Posts: 25

PostPosted: Sun Dec 06, 2009 12:09 am    Post subject: Reply with quote

I checked the new map version it doesn't fix to much im still learning asm (which is really hard) so ive got the parts i need to add in for updates like the duck tales fix, tmnt 2 fix and the whole map 4 fix for games like final fantasy 2 and the ninja gaiden's that dont work. I've singled out these updates.

Bear with me as I really want to finish that seeing im learning when i get experianced enough hopefully these fixes will be a bit more simple to add in as i would like to finish this emulator and maybe even a twitch blend mod to stop wobblies like those noticable in Super Mario 3 and vertical scrolling still. The Hscale version just basically adds in code to darken the screen during horizontal scrolling.

The Vscale version makes it easier on the eyes as it stops carrings dead scalled lines so you barely see them but you have to use no blend mode (every other mode sucks) and i would suggest my ips pack for text that is readable.
Back to top
View user's profile Send private message
sfg
Member


Joined: 06 Nov 2009
Posts: 11

PostPosted: Thu Dec 17, 2009 6:55 pm    Post subject: Reply with quote

Good luck man!
I could help with testing if you need. Unfortunately I can't help with anything else.
And speaking of which, I noticed that in Bomberman 1 and Bomberman 2 the sound of the bomb explosion is not played.
Back to top
View user's profile Send private message
excitedguy
Member


Joined: 22 Dec 2009
Posts: 1

PostPosted: Tue Dec 22, 2009 3:00 am    Post subject: Reply with quote

If nibbles, if you get a chance, can you please patch this version of nesds http://filetrip.net/f4103-NesDS-MOD-121507.html its a modded version that had hotkeys to let you save, load, and return to the rom list using the d-pad in combination with select.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Pocket Heaven Forum Index -> NES DS All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group