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Scaling Fix

 
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jakethepspguy
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Joined: 06 Jan 2010
Posts: 2

PostPosted: Wed Jan 06, 2010 11:29 pm    Post subject: Scaling Fix Reply with quote

I don't code in asm, and I don't have any money; I'm not going to be able to crack the source open and modify it.
If anyone wants to point me in the direction of learning the skills needed to alter the code myself, I'd definitely be up to the task of optimizing the program; it's looking awesome already Cool

If anyone's willing to do it, would it be possible to scale the NES screen so that it has black borders and doesn't fit directly to the upper screen's total size? The downsizing would allow it to be fully represented without the choppy visual problems we're currently experiencing due to vertical scaling.

Also, it would be friggen awesome to have these settings tweakable in a different format than there is currently. There could be checkboxes for fullscreen scaled, fullscreen unscaled (with a scrollbar that pops up possibly to determine the screen's position), and then downsize scaled or something.
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tepples
Big Bird


Joined: 11 Jul 2004
Posts: 3015
Location: NE Indiana, USA

PostPosted: Sat Jan 09, 2010 1:19 am    Post subject: Re: Scaling Fix Reply with quote

jakethepspguy wrote:
If anyone's willing to do it, would it be possible to scale the NES screen so that it has black borders

Black borders? On the NES? Are you talking about PAL's pixel aspect ratio of 1.3862:1 (scale: B8AE; destination rectangle 256x173) as opposed to the NTSC 1.1429:1 (scale: E000; destination rectangle 256x210)? Or are you talking about implementing this mode?
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jakethepspguy
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Joined: 06 Jan 2010
Posts: 2

PostPosted: Mon Jan 11, 2010 8:01 pm    Post subject: Reply with quote

That mode. And that's so sad Sad I guess I'm just spoiled by my psp...

Thanks for your answer, though. Maybe someday they'll enlarge the DS's screen to accommodate emulators; they're all the rage.
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Vague Rant
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Joined: 10 Feb 2006
Posts: 249
Location: Green Bay, WI

PostPosted: Mon Jan 11, 2010 11:02 pm    Post subject: Reply with quote

It's bad for more reasons than just "The DS's screen is too small." See here for details.
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Bibin
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Joined: 18 Sep 2005
Posts: 456

PostPosted: Sat Feb 20, 2010 4:08 am    Post subject: Reply with quote

Oh, hardware acceleration, and your hampering woes... The efficient way things work right now make framebuffer-style easy scalings and such a pain. Vertical is easy. Horizontal...
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Hypershell
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Joined: 09 Dec 2005
Posts: 166

PostPosted: Sun Feb 21, 2010 4:33 am    Post subject: Reply with quote

I'm not sure why you'd even WANT to horizontally scale nesDS. The DS has a 256 horizontal resolution (matches NES) with a 4:3 ratio (matches TV). So if you scale nesDS vertically to your liking, you can duplicate the "genuine" NES experience far better than if you scaled horizontally to preserve the NES's unstretched ratio, which as you can see in Vague Rant's link is not what anyone with an actual NES ever looked at.

Then again, playing NES/SNES games in their "no longer stretched for TV" form is nothing new even outside of the homebrew scene, what with the flood of Mario ports that Nintendo handed us over the GBC and GBA eras.

Personally, I find scaled visuals on an LCD screen very ugly. I'll take the 32-pixel cutoff (which beats the crap out of the above-mentioned ports) in exchange for crisp visuals any day.
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