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Version 9.99
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Dwedit
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Joined: 26 Feb 2004
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PostPosted: Sun Sep 24, 2006 9:59 pm    Post subject: Version 9.99 Reply with quote

PocketNES 9.99 - Last updated 2006-09-24

Download
Source Code (for programmers only)

Use this version if you have a GBA Movie Player (CF Version, not an M3)

If you use a GBAMP SD, or multiboot cable, use This version

New in this version:
* Supports Monochrome Mode, used to flash the screen in Dragon Warrior 1, 2, and Final Fantasy 3.
* Supports Frame IRQ used by Dragon Quest 1, 2, and Door Door. Possibly buggy.
* Supports NES Play Action Football
* Supports Mapper 42
* Now can save state in mapper 40,42,69
* SRAM save compression takes place immediately on entering menu, making save smaller for pogoshell
* Removed EWRAM Turbo option
* Changing gamma immediatly updates palette
* Code Cleanup
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Last edited by Dwedit on Tue Jul 22, 2008 8:37 pm; edited 1 time in total
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r0ni
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Joined: 18 May 2004
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PostPosted: Mon Sep 25, 2006 9:07 pm    Post subject: Reply with quote

Nice. Thank you.
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kennyk
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Joined: 22 Feb 2004
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PostPosted: Tue Sep 26, 2006 12:02 am    Post subject: Reply with quote

Thanks for the update, dwedit! By the way, what games use mapper 42? I rember that the baby mario pirate and ashi nicol, but is there any more?
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Dwedit
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PostPosted: Tue Sep 26, 2006 2:38 am    Post subject: Reply with quote

Basically just those two games, but Mapper 40 and 42 are the easiest mappers to convert FDS games to run on. FDS games run from address 6000 on up, and those mappers automatically map rom there. It's possible to hack the games to run on other mappers as well, most mappers use ram at 6000-7FFF, so you can copy code there as needed instead of bankswitching the 6000-7FFF bank.
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tepples
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Joined: 11 Jul 2004
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PostPosted: Tue Sep 26, 2006 2:47 am    Post subject: Reply with quote

Mapper 69 (Sunsoft), used in Batman: Return of the Joker, also has a ROM bank in $6000-$7FFF.

Would it be possible to make a pseudo-mapper with a 4 KB ROM bank in $5000-$5FFF, RAM in $6000-$DFFF, and an 8 KB fixed ROM bank in $E000-$FFFF? That would allow porting some FDS games by just rewriting the FDS BIOS.
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Dwedit
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PostPosted: Tue Sep 26, 2006 3:33 am    Post subject: Reply with quote

tepples wrote:
Mapper 69 (Sunsoft), used in Batman: Return of the Joker, also has a ROM bank in $6000-$7FFF.


Mapper 42 maps the first rom page into 6000-7FFF by default, then maps the last 32k into 8000-FFFF. You can convert some FDS games to INES with a hex editor, and just by copying and pasting bytes around, no hacking necessary.

tepples wrote:
Would it be possible to make a pseudo-mapper with a 4 KB ROM bank in $5000-$5FFF, RAM in $6000-$DFFF, and an 8 KB fixed ROM bank in $E000-$FFFF? That would allow porting some FDS games by just rewriting the FDS BIOS.

Once you do that, you're basically emulating the FDS. Might as well go all the way.
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to90zeroblue
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PostPosted: Tue Sep 26, 2006 4:31 pm    Post subject: Reply with quote

Is that foreshadowing? Or is there not much interest for fds?
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chungy
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Joined: 25 Feb 2006
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PostPosted: Tue Sep 26, 2006 5:45 pm    Post subject: Reply with quote

There's some interest for FDS. For example, the Japanese Super Mario Bros. 2 (known more commonly as Super Mario Bros. The Lost Levels in North America and Europe) was originally a Famicom Disk; the current way to run it on PocketNES is to have a pirate NES cartridge (yea, they converted quite a few FDS games to NES, usually poorly) and even _patch_ that one in order for it to run. If FDS emulation existed, all you need was the original SMB2 disk.

Maybe FDS emulation could be the highlight of PocketNES 10.0? Very Happy
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dantheman
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Joined: 14 Jan 2006
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PostPosted: Wed Sep 27, 2006 2:37 am    Post subject: Reply with quote

Has anyone tried running the original FDS file in HVCA and seeing if it works? HVCA supports FDS emulation (was originally called Famicom Advance in fact), so it's plausible that it will work. I haven't tested it myself however.
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Hiei-
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PostPosted: Wed Sep 27, 2006 4:35 am    Post subject: Reply with quote

FDS Emulation would be nice, yeah.
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Drachonus
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PostPosted: Wed Sep 27, 2006 2:59 pm    Post subject: Reply with quote

will this version correct the battle screens in Final Fantasy II?
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kennyk
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PostPosted: Wed Sep 27, 2006 10:42 pm    Post subject: Reply with quote

dantheman wrote:
Has anyone tried running the original FDS file in HVCA and seeing if it works?
I use it for FDS, and it works great.
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mae34
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Joined: 28 Sep 2006
Posts: 13

PostPosted: Sat Sep 30, 2006 6:10 pm    Post subject: Reply with quote

Dammit ! With a older PN version I could run Battletoads-Double Dragon , and this version runs it when I test it at Visual Boy but in the cartridge nothing happens.

There's any option or way to run it ?
Or anybody knows if this game is compatible or not ?
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Pikanya
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Joined: 05 Oct 2005
Posts: 24

PostPosted: Sat Sep 30, 2006 10:21 pm    Post subject: Reply with quote

kennyk wrote:
I use it for FDS, and it works great.


I wonder why it hasn't worked for me with either SMB2, Metroid or Excitebike... :(
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NorQue
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Joined: 11 Sep 2004
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PostPosted: Thu Oct 05, 2006 7:23 pm    Post subject: Reply with quote

Pikanya wrote:
kennyk wrote:
I use it for FDS, and it works great.
I wonder why it hasn't worked for me with either SMB2, Metroid or Excitebike... Sad
Did you have the FDS BIOS ("disksys.rom")?
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