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SnezziDS v0.28 (updated to v0.28a)
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bubble2k
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Joined: 30 May 2006
Posts: 272

PostPosted: Wed Oct 11, 2006 1:50 pm    Post subject: SnezziDS v0.28 (updated to v0.28a) Reply with quote

Dear all, I've updated with v0.28. You can download both sound and no-sound at:

http://snezzi.pocketheaven.com/snezzids-v0.28a.zip

(Thanks for Titney for allowing me to host on pocketheaven.com)

Release Notes: blah blah. You can find it in the release notes in the zip file. Smile

The 0.28a fixes the following:
- the nosound version to enable buttons.
- reverts to original the SNES cycle timings used by v0.27 wip.

I would appreciate if some kind soul would help test and let me know if anything still is wrong.


Last edited by bubble2k on Fri Oct 13, 2006 1:06 am; edited 2 times in total
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Ethoscapade
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Joined: 24 Jan 2005
Posts: 252

PostPosted: Wed Oct 11, 2006 1:55 pm    Post subject: Reply with quote

holy god. trying now.

..but did you unscale the screen?!?

only kidding =)
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bubble2k
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Joined: 30 May 2006
Posts: 272

PostPosted: Wed Oct 11, 2006 2:14 pm    Post subject: Reply with quote

Nope I didn't unscale the screen. Smile The main differences in summary from the v0.27 WIP 3 version:

- Megaman7/XMen runs at normal speed now.
- Chrono Trigger no longer freezes at the courtroom trial
- HDMA Mode 7 registers
- Knights of the Round no longer gets stuck at the countdown screen

Some of the planned features slated for the next release:
- SD/CF saving of SRAM
- limited 16x16 tiles
- touch screen for configuration
- mid-frame switch of the tile graphics (for Super Ghouls and Ghost, Killer Instinct)
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Ethoscapade
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Joined: 24 Jan 2005
Posts: 252

PostPosted: Wed Oct 11, 2006 2:32 pm    Post subject: Reply with quote

i am in awe, here, seriously. other than the screen scaling business, which i understand you aren't too keen on changing, if the sound in chrono trigger were fixed and maybe that debug text were taken off the bottom screen.... this emulator would be perfect beyond belief.

wonderful work.

EDIT: OH MY GOD SINCE WHEN DID THE EARTHBOUND BATTLES WORK PROPERLY IN SNEZZI

hm it seems like kirby's dream course is locking up at the logo screen..
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bubble2k
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Joined: 30 May 2006
Posts: 272

PostPosted: Wed Oct 11, 2006 2:38 pm    Post subject: Reply with quote

Quote:
that debug text were taken off the bottom screen


Ah! I knew I'd forgotten something... Embarassed Thanks for pointing that out.

Quote:
hm it seems like kirby's dream course is locking up at the logo screen..


Did you try the no-sound version?
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Bwmat
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Joined: 26 Jun 2006
Posts: 57

PostPosted: Wed Oct 11, 2006 2:39 pm    Post subject: Reply with quote

This is great stuff.
I'm really anticipating saving to fat because my m3 is messed up when it comes to ds homebrew sram saving.

One more thing: Are there any plans to work on the sound core to make it less unstable? If the sound version didn't freeze it'd be so awesome Very Happy
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Ethoscapade
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Joined: 24 Jan 2005
Posts: 252

PostPosted: Wed Oct 11, 2006 2:41 pm    Post subject: Reply with quote

Quote:
Quote:
hm it seems like kirby's dream course is locking up at the logo screen..


Did you try the no-sound version?


it's ok.. i can always use snesDS for that one game =)

ok, also:

super metroid is getting really close to perfect.. but you have to alternate bg settings between rooms to be able to see your status bar over the gameplay exactly as you're supposed to be able to.

edit: and chrono trigger's battles are still a tad slow, plus.. sound (though that's not really your area, right? it definitely sounds a little better than .27, so i guess you worked on it a bit..)


Last edited by Ethoscapade on Wed Oct 11, 2006 3:07 pm; edited 1 time in total
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mntorankusu
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Joined: 07 Dec 2005
Posts: 75

PostPosted: Wed Oct 11, 2006 3:00 pm    Post subject: Reply with quote

Is there a reason you don't want to add an unscaled mode? Scaling is useful for a lot of games, but for the ones that don't need it, they look a lot better without it.
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Ethoscapade
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Joined: 24 Jan 2005
Posts: 252

PostPosted: Wed Oct 11, 2006 3:03 pm    Post subject: Reply with quote

he already said that the particular way snezzi renders the graphics makes it tough for him to implement a change like that.

i, uh, want this pretty badly. but he's done enough recently =)

16x16 tiles would be nice for ken griffey baseball, now that mode7 is working.

wow, that's fun to say. "now that mode7 is working."

do you accept donations?
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to90zeroblue
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Joined: 20 Sep 2004
Posts: 171
Location: USMMA

PostPosted: Wed Oct 11, 2006 3:18 pm    Post subject: Reply with quote

Are there any plans for changes in the gameboy version?
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There are over 100 snes games playable on gba thanks to programmers Loopy and flubba, and all the superdat guys: sephiroth2k, darkcube, mog and all the rest. Great job guys!
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Metroidy
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Joined: 04 Aug 2004
Posts: 240
Location: Zebes

PostPosted: Wed Oct 11, 2006 4:02 pm    Post subject: Reply with quote

bubble2k wrote:
Some of the planned features slated for the next release:
- SD/CF saving of SRAM


Please not. Then G6 and EZ4 users won't be able to save and the others will have problems with saving (see ScummVM DS). I think saving is good as it is right now (every device is supported Very Happy ).

Great work btw Very Happy
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mntorankusu
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Joined: 07 Dec 2005
Posts: 75

PostPosted: Wed Oct 11, 2006 4:14 pm    Post subject: Reply with quote

Metroidy wrote:
bubble2k wrote:
Some of the planned features slated for the next release:
- SD/CF saving of SRAM


Please not. Then G6 and EZ4 users won't be able to save and the others will have problems with saving (see ScummVM DS). I think saving is good as it is right now (every device is supported Very Happy ).

Great work btw Very Happy

Wheh? He can add CF/SD saving and leave in SRAM saving as well. You could even have a commandline option or something to avoid auto-detection issues.
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coconut
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Joined: 23 May 2006
Posts: 34

PostPosted: Wed Oct 11, 2006 4:41 pm    Post subject: Reply with quote

ok i think i have found an important bug in the no sound release

the pad doesnt work in the games i ve teste ...
for example i tested super soccer with the sound version and it freezes at the title (sue to spc synch i ve understood ) so i ve tested with no sound , i ve seen the AMAZING progress made ,super soccer is perfect but i cant play because the buttons doesnt work
i thought it was a pb with super soccer so i tried 2020 baseball ,working with sound version and the pad doesnt work in the no sound
i tried with dbz2 .It s the same

so my conclusion is that there is a bug some where i think.Can u answer me bubble ???I m completely excited about the idea to play super soccer soon
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FluBBa
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Joined: 14 Feb 2004
Posts: 2047
Location: GBG

PostPosted: Wed Oct 11, 2006 4:55 pm    Post subject: Reply with quote

Ok, so it's the first time i tested snezziDS, looks good. Nice seeing Chrono Trigger starting on the DS. But is it just me or does the sprites allways end upp behind all the backgrounds?
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Snake
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Joined: 18 Aug 2005
Posts: 236
Location: Germany

PostPosted: Wed Oct 11, 2006 5:07 pm    Post subject: Reply with quote

Woho^^
Finally Twisted Evil
I test it as soon as I get the wiki to work...
(See other thread XD)

EDIT:
NOOOOOOOOOOOOO!
I can't download it...
It's uploaded at wiki^^"
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