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silverbu11et Member
Joined: 04 Mar 2009 Posts: 3
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Vague Rant Member

Joined: 10 Feb 2006 Posts: 249 Location: Green Bay, WI
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Posted: Thu Mar 05, 2009 4:28 am Post subject: |
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What is the purpose of this patch? Does it just convert the "1.0" ROM to the "1.1" ROM? _________________ I've got nothing to say, but it's OK.
Vague Rant |
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NorQue Member

Joined: 11 Sep 2004 Posts: 93
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Posted: Thu Mar 05, 2009 10:07 am Post subject: |
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| Megaman X has some weird banking issues that make some levels unsolvable on some emulators, if I remember correctly (do I?). Another IIRC: one could either patch that away, or do a simple "copy /b mmx.smc + mmx.smc mmxdouble.smc" for the same effect. Could be possible that the ROM needs to be headerless for this to work, though. My memory is a bit clouded there, that was all so long ago ('96? '97? '98?)... |
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Titney Administrator

Joined: 05 Feb 2004 Posts: 4026 Location: Earth
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silverbu11et Member
Joined: 04 Mar 2009 Posts: 3
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Posted: Thu Mar 05, 2009 4:33 pm Post subject: |
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Thanks for the quick replies.
NorQue, I went ahead and tried that command you suggested with a couple of rom images.
mmx1.1[!] + mmx1.1[!]
mmx1.1[o1] + mmx1.1[o1]
mmx1.1[!] + mmx1.1[o1]
All of them stopped on the opening-to-menu transition.
You mentioned something about using headerless roms. What are they and how would I make one? |
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dantheman Administrator

Joined: 14 Jan 2006 Posts: 2057 Location: USA
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Posted: Thu Mar 05, 2009 5:30 pm Post subject: |
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| Super Nintendo rom files often have a 512 byte header that's not really necessary. It might tell the name of the SNES copier used to dump the rom, for instance. If you open the file in a hex editor, you can remove the first 512 bytes manually ("200" bytes in hex) and see if it still works. |
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NorQue Member

Joined: 11 Sep 2004 Posts: 93
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Posted: Sat Mar 07, 2009 4:20 pm Post subject: |
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I knew I had a Déjà Vu when I wrote the above post.
And about that header, exactly what dantheman said. Remove the first 512 bytes and you should be set.
As I said, I really don't know if I'm remembering that correctly. May also be possible that my memory is playing tricks on me. |
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silverbu11et Member
Joined: 04 Mar 2009 Posts: 3
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Posted: Thu Mar 12, 2009 4:42 pm Post subject: |
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Okay, after finding a decent hex editor and learning how to use, I ran through the steps again with both [!] and [o1] images of the rom.
The doubled [!] was the only one that loaded past the title screen. I ran and got the leg upgrade, beat chill penguin, then went to Storm Eagle and the leg upgrade disappeared so I don´t think it solved anything...
Anyone have a copy of this patch? Or is there some other hex editing trick that I could try? |
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mikeitlikeit Member
Joined: 29 Jul 2009 Posts: 2
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Posted: Wed Jul 29, 2009 9:34 pm Post subject: |
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| [mod edit] no rom requests please |
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Covarr Member

Joined: 07 Jan 2006 Posts: 736
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Posted: Thu Jul 30, 2009 1:11 am Post subject: |
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| mikeitlikeit wrote: | | Hi! I'm asking for illegal roms and |
If I had the patch I'd be glad to send it to you, to patch the ROM yourself, but asking for the actual ROM is against the roolz. _________________ My Rig:
M3 + 256MB Kingston miniSD
CycloDS + 8GB Transcend microSDHC
EZ-Flash V 3-in-1
Final Fantasy VII (PC Version) is not dead! |
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dantheman Administrator

Joined: 14 Jan 2006 Posts: 2057 Location: USA
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Posted: Thu Jul 30, 2009 1:52 am Post subject: |
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| Covarr is right, please only ask for the patch file itself next time. Sadly I don't have it either, or I'd upload it to some place more permanent for everyone. Can't find any mirror links anywhere =/ |
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mikeitlikeit Member
Joined: 29 Jul 2009 Posts: 2
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Posted: Thu Jul 30, 2009 5:38 pm Post subject: |
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| Oh..sorry about asking for the rom. But does anyone happen to have the patch file itself? |
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