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DLDI

 
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loopy
Moderator


Joined: 15 Feb 2004
Posts: 192

PostPosted: Fri Jun 15, 2007 6:06 am    Post subject: DLDI Reply with quote

If anyone cares..
Since I put DLDI in nesDS, I threw it in snesDS too. I don't know what state the emulator is in, it's been too long... I tried a couple of roms, and they sort of worked Razz
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mog123
Member


Joined: 08 Jan 2006
Posts: 691
Location: Poland

PostPosted: Fri Jun 15, 2007 11:52 am    Post subject: Reply with quote

ummm. lol? you're alive?! good to know that you are! Thanks for the DLDI update
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crookedmouth
Member


Joined: 05 Dec 2006
Posts: 105

PostPosted: Sat Jun 16, 2007 3:24 am    Post subject: Reply with quote

Thanks loopy. Always enjoyed pocketnes too.
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Metroidy
Member


Joined: 04 Aug 2004
Posts: 240
Location: Zebes

PostPosted: Sat Jun 16, 2007 7:56 am    Post subject: Reply with quote

He's back! Thanks for the update Smile
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dantheman
Administrator


Joined: 14 Jan 2006
Posts: 2050
Location: USA

PostPosted: Sun Jun 17, 2007 2:11 am    Post subject: Reply with quote

Sounds good, but since the SuperDAT settings aren't applied when loading *.smc files directly from the cart, compatibility with this method will still remain low, correct? In that case, using the SNES DS builder along with the latest SuperDAT is probably still the best way to use SNES DS.

EDIT: Loopy, looking at your site, the new DLDI version is the only one available. Could you please reupload or relink the old files? Like I said, from my experience, the best way to use SNES DS is to make your own compilation, injecting the SNES games into the *.nds file with the SNES DS builder to apply SuperDAT settings, as described in the "quickstart slot-1 instructions" of the PHWiki article for SNES DS.
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massin
Member


Joined: 28 May 2006
Posts: 18

PostPosted: Sun Jun 17, 2007 6:34 am    Post subject: Reply with quote

Excellent work on both nesDS and snesDS. Thank you very much.

But as much as I'm thankful for the snesDS, why not try working with the other SNES emu developers (bubble2k, archeide, gladius,...) to make one really good emulator versus 3 independent projects?
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Adrenalin
Member


Joined: 10 Apr 2007
Posts: 6

PostPosted: Thu Jun 21, 2007 7:20 am    Post subject: Reply with quote

Thanks for the emulator, i understand its outdated but its still pretty impressive!

Might save support ever be implemented? I can understand if you want to drop this emulator but save support would be pleasing before development halts.
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