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garcimak Member

Joined: 20 May 2006 Posts: 57 Location: Belgium
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Posted: Sun May 11, 2008 10:11 pm Post subject: |
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i salute you sir !
After an intensive usage of pocketnes, i never found it so much reliable, pure sickness!!
Here i pop in to share my though as a VSYNC feature lover while playing with (slomo or off), vsync choosed option go back to "ON" in the process when restoring a Save State for the same game. If you agree with that could be decribed as a unwanted behaviour from my pov, that smsadvance actually doesn't.
Keep up the goods, and thank you for all those wicked fixes on Goomba and pocketnes. |
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CKY-2K Member

Joined: 26 Nov 2004 Posts: 373 Location: Camp Kill Yourself
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Posted: Sun May 11, 2008 11:54 pm Post subject: |
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Yeah that's kind of an annoying thing that dwedit added.
savestates wipes out VSYNC setting and cheats to a reset which is bullshit when you want to find cheats. _________________ Flash Cards
ŻŻŻŻŻŻŻŻŻŻŻ
M3 Perfect slot-2 clear slim 2/ passcard 3
256Mb EFA-Linker (Retired and was given to a friend) |
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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Sun May 11, 2008 11:57 pm Post subject: |
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You are the users. Your mission is to complain like all hell until I fix it. _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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CKY-2K Member

Joined: 26 Nov 2004 Posts: 373 Location: Camp Kill Yourself
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Posted: Tue May 13, 2008 6:00 pm Post subject: |
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[bitch]Fix the audio emulation Fix the audio emulation Fix the audio emulation Fix the audio emulation Fix the audio emulation Fix the audio emulation[/bitch]
Seriously why does the NOISE channel studder on SMB3?
Also I realized on Goomba it doesn't have that 60hertz square wave from the constant retriggering that PocketNES does during an envelope change, but if it doesn't do it on Goomba then why does it do it on PocketNES? _________________ Flash Cards
ŻŻŻŻŻŻŻŻŻŻŻ
M3 Perfect slot-2 clear slim 2/ passcard 3
256Mb EFA-Linker (Retired and was given to a friend) |
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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Tue May 13, 2008 6:36 pm Post subject: |
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GBC sound channels have no way to change the volume without resetting the waveform, except for using hardware decay. Yeah, pocketnes's sound sucks. There's nothing easy I can do about it. _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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CKY-2K Member

Joined: 26 Nov 2004 Posts: 373 Location: Camp Kill Yourself
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Posted: Thu May 15, 2008 4:58 pm Post subject: |
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| Dwedit wrote: | | GBC sound channels have no way to change the volume without resetting the waveform, except for using hardware decay. Yeah, pocketnes's sound sucks. There's nothing easy I can do about it. |
Does it reset in Goomba because it doesn't seem like it, unless I wasn't paying attention.
I know why you don't use decay, because if you use slow motion then it'll decay too fast.
At least you have the 4-bit triangle wave sounding authentic. _________________ Flash Cards
ŻŻŻŻŻŻŻŻŻŻŻ
M3 Perfect slot-2 clear slim 2/ passcard 3
256Mb EFA-Linker (Retired and was given to a friend) |
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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Thu May 15, 2008 5:08 pm Post subject: |
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Gameboy games are programmed around the GB sound channels, so they naturally operate them correctly. _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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CKY-2K Member

Joined: 26 Nov 2004 Posts: 373 Location: Camp Kill Yourself
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Posted: Fri May 16, 2008 1:10 am Post subject: |
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So why can't you abid NES sound emulation to do decays more better and emulate them relatively like how Goomba does?
Actually screw that, how about why does the SMB3 noise channel studder notes? _________________ Flash Cards
ŻŻŻŻŻŻŻŻŻŻŻ
M3 Perfect slot-2 clear slim 2/ passcard 3
256Mb EFA-Linker (Retired and was given to a friend) |
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tepples Big Bird

Joined: 11 Jul 2004 Posts: 3015 Location: NE Indiana, USA
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Posted: Fri May 16, 2008 11:37 am Post subject: |
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| CKY-2K wrote: | | So why can't you abid NES sound emulation to do decays more better and emulate them relatively like how Goomba does? |
The limitations of the GBA's tone generators are exactly the same as the limitations of the Game Boy's tone generators, which is why Goomba doesn't glitch the sound. In order to emulate NES sound more accurately, PocketNES would have to skip using the GBA's tone generators and head straight for a sample-by-sample software emulation, just as PC-based emulators do. That would take more CPU time (for generating the waveform) and more RAM (for storing the code), both of which would cause PocketNES to run some games more slowly. Nintendo's "acNES" emulator (seen in the e-Reader, Animal Crossing, Classic NES Series, and a couple other GCN games with GBA extras) uses software sound, but then Nintendo never ported a game more complicated than Metroid using acNES. _________________ -- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick. |
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Bibin Member

Joined: 18 Sep 2005 Posts: 456
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Posted: Fri May 16, 2008 8:21 pm Post subject: |
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| Still, making it a selectable option would make simple games sound better. |
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CKY-2K Member

Joined: 26 Nov 2004 Posts: 373 Location: Camp Kill Yourself
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Posted: Fri May 16, 2008 8:35 pm Post subject: |
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If we switch to sampled sounds then we should try to keep the authentic 4-bit triangle, where it has a 16-step to it, unlike how Nintendo's uses a real traingle wave. _________________ Flash Cards
ŻŻŻŻŻŻŻŻŻŻŻ
M3 Perfect slot-2 clear slim 2/ passcard 3
256Mb EFA-Linker (Retired and was given to a friend) |
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DKnight2066 Member

Joined: 15 Feb 2004 Posts: 103 Location: The Cleft Of Dimension
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Posted: Tue May 20, 2008 3:38 am Post subject: Bug Report - Castlevania III |
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Hello all,
To: Dwedit - The only bug I have to report is one with Castlevania III.
I play through the game, and select levels to the point where I have just beaten the level where the water constantly rises, and you beat that dragon-tail-boss guy. I load the next level, climb the stairs into the next room, then take the only available door left into another room. In this room, there are two jumps to the left, onto two standing platforms. I jump onto the first just fine, but when I attempt to jump onto the second, I hit an invisible wall and continue to fall through the floor..drop from the ceiling..fall through the floor...infinitely, until I run out of time. I have tried just retreating backward into the previous room, in case this "illusionary wall" thing thats going on is supposed to clue you in to go backwards again or something. No luck. Can't go back, can't jump forward. Nothing to whack on to continue my progress, and tried swapping playable chars just to test if it would have any effect.
I have never played through CV3 before, on my current level path, so I don't know if this is something normal that's supposed to happen or not. However, considering that I'm in a position where the game is unplayable for me, I don't think this is normal behavior for the game itself. If this isn't a PocketNES glitch though, let me know. I can try extracting my PNES save from my flash card and upload it somewhere on the net if you want to try loading my saved-state and see this for yourself.
As always, you have my thanks.
DKnight2066
Side-Note: If this has already been asked/address elsewhere on the forums, my apologies. I haven't had much time to keep up with posts here lately.  _________________ "There's no bright future for soldiers scurrying for their reward." - Zechs Merquise, Gundam Wing |
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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Tue May 20, 2008 4:03 am Post subject: |
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VRC6 is emulated better than MMC5, so maybe try the japanese version of castlevania 3, even if most of the sound isn't there. _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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extrax Member
Joined: 04 Jun 2008 Posts: 8
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Posted: Wed Jun 04, 2008 4:10 am Post subject: |
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| Dwedit: your new release of pocketnes is the shit, thank you so very much, most of the games are at full speed such as zelda 2 and most games glitches are gone such as the title screen to ice hockey. Keep up the good work. |
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WaverBoy Member
Joined: 12 Jun 2008 Posts: 35
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Posted: Tue Jun 17, 2008 9:38 am Post subject: |
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Hi there,
I renamed and repaired my ROMs with NesToy, and used NesPack to compress them, but it said it couldn't do some of them because they were too big; does this mean that these ROMs won't work with your build? Sorry for all of my newbie questions, and thanks for your hard work in continuing to upgrade PocketNES! |
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