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Another BETA (7-31-2008)
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chungy
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Joined: 25 Feb 2006
Posts: 153

PostPosted: Tue Aug 19, 2008 9:29 am    Post subject: Reply with quote

Nintendo limited themselves to very basic games... I'm not all that surprised they still had some CPU power left to do a softsynth.
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chantililace
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Joined: 09 Aug 2008
Posts: 30

PostPosted: Wed Aug 20, 2008 4:04 am    Post subject: Reply with quote

Dwedit,

Tried playing NWC's last night and it ended and went to the point screen as soon as mario jumped... Somethings not right.
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Palom
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Joined: 26 Nov 2004
Posts: 71

PostPosted: Wed Aug 20, 2008 4:18 am    Post subject: Reply with quote

Oh, I can help you with that one. Don't compress the NES ROM.
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Bibin
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Joined: 18 Sep 2005
Posts: 456

PostPosted: Wed Aug 20, 2008 9:19 am    Post subject: Reply with quote

Bug found:

This one's quite reliable - load up a copy of "Kiwi Kraze", and wait a few seconds. I got it to crash into GBC mode by scrolling up and down with L and R and mashing start. This was done on a regular ol' GBA.

Update:
Forget that, it seems that all you need to do is hold R until it scrolls to the bottom. This works for almost every game I tried, including but not limited to Super Mario Bros 2 USA, Kiwi Kraze, MegaMan 5, Megaman 6. I am too tired at 5:30 to remember more of them.

Video to come a bit later.
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Bibin
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Joined: 18 Sep 2005
Posts: 456

PostPosted: Wed Aug 20, 2008 9:36 am    Post subject: Reply with quote

Also quick note about the audio: while all three square wave variants with different duty cycles sound kinda bad through the GBC sound channels, the only one that is very noticable is the 25% / 75% wave - the non-50% one sounds near flawless for reasons I don't understand.
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chantililace
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Joined: 09 Aug 2008
Posts: 30

PostPosted: Wed Aug 20, 2008 6:02 pm    Post subject: Reply with quote

Palom wrote:
Oh, I can help you with that one. Don't compress the NES ROM.


Thanks. What other NES roms have problems with compressing using NesPak?
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Palom
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Joined: 26 Nov 2004
Posts: 71

PostPosted: Tue Nov 04, 2008 3:04 am    Post subject: Reply with quote

I just found a nasty one. Whenever you load a save state for the Japanese version of Bionic Commando (Hitler no Fukkatsu - Top Secret), the game freezes. Tried it with and without compressing the ROM, and the results are the same.

Why would I play the JPN version, you ask? Because it's harder, that's why!
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Vague Rant
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Joined: 10 Feb 2006
Posts: 249
Location: Green Bay, WI

PostPosted: Tue Nov 04, 2008 4:44 am    Post subject: Reply with quote

That and it has Hitler, pretty much the most awesome video game villain ever.

Kidding.
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Dwedit
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Joined: 26 Feb 2004
Posts: 2218
Location: Chicago!

PostPosted: Tue Nov 04, 2008 5:45 am    Post subject: Reply with quote

I can't reproduce the problem for Hitler no Fukkatsu. Works fine when I try it on emulators.
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Palom
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Joined: 26 Nov 2004
Posts: 71

PostPosted: Tue Nov 04, 2008 5:56 am    Post subject: Reply with quote

Try it with two ROMs, saving and loading states, and see how that goes.
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Dwedit
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Joined: 26 Feb 2004
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Location: Chicago!

PostPosted: Tue Nov 04, 2008 6:04 am    Post subject: Reply with quote

Made a bunch of savestates, saved and loaded them at various times, and found no problems. Is your version from 7-31-08?
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Palom
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Joined: 26 Nov 2004
Posts: 71

PostPosted: Tue Nov 04, 2008 6:09 am    Post subject: Reply with quote

Yes it is.

I found what caused the problem in the first place. I had the US Bionic Commando and the JPN Bionic Commando in the same compilation! For some reason, they don't like each other.
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Dwedit
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Joined: 26 Feb 2004
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Location: Chicago!

PostPosted: Tue Nov 04, 2008 6:25 am    Post subject: Reply with quote

Yay for Pocketnes using a crappy way to identify what game created the save. Maybe I should have it try to match the currently loaded rom before it searches all other roms.
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Bibin
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Joined: 18 Sep 2005
Posts: 456

PostPosted: Sun Dec 14, 2008 3:09 am    Post subject: Reply with quote

Bibin wrote:
Bug found:

This one's quite reliable - load up a copy of "Kiwi Kraze", and wait a few seconds. I got it to crash into GBC mode by scrolling up and down with L and R and mashing start. This was done on a regular ol' GBA.

Update:
Forget that, it seems that all you need to do is hold R until it scrolls to the bottom. This works for almost every game I tried, including but not limited to Super Mario Bros 2 USA, Kiwi Kraze, MegaMan 5, Megaman 6. I am too tired at 5:30 to remember more of them.

Video to come a bit later.


So, what happened to this bug?
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