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SMSAdvance V2.4
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Bibin
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Joined: 18 Sep 2005
Posts: 456

PostPosted: Wed Apr 16, 2008 1:37 am    Post subject: Reply with quote

I'm curious as to what "Megadrive" mode is.
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Dwedit
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Joined: 26 Feb 2004
Posts: 2218
Location: Chicago!

PostPosted: Wed Apr 16, 2008 4:48 am    Post subject: Reply with quote

I've finished "cleaning up" the code to version 2.2. Would have loved to do this for version 2.3, but the released code for 2.3 is broken.
http://www.dwedit.org/dwedit_board/attachment.php?item=155

Differences:
C code now uses header files
Size optimizations and maintainability enhancements for ui.c
Added in long jumps between IWRAM and EWRAM code (necessary for non-multiboot mode builds)
No longer attempts to write to sections marked as "read only", writable data has been moved out of those regions
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Dwedit
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PostPosted: Wed Apr 16, 2008 6:19 am    Post subject: Reply with quote

GCC version of smsadvance 2.2

http://www.dwedit.org/dwedit_board/attachment.php?item=156
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FluBBa
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Joined: 14 Feb 2004
Posts: 2048
Location: GBG

PostPosted: Wed Apr 16, 2008 6:22 am    Post subject: Reply with quote

Bibin wrote:
I'm curious as to what "Megadrive" mode is.

It tries (and succeeds quite good) to emulate a MD in SMS mode, the vdp behaves a bit different (no mode0-3, one Simpson game and another one doesn't work) and you can select the MD mode5... download my SMS test prog from my site to see a palette test.
Dwedit: I'll see what I can do to the source, I now have a SVN server at home so I shouldn't be missing so much now Laughing
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Dwedit
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PostPosted: Wed Apr 16, 2008 6:39 am    Post subject: Reply with quote

Right now I'm porting it to the ds...
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FluBBa
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Joined: 14 Feb 2004
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Location: GBG

PostPosted: Wed Apr 16, 2008 8:22 am    Post subject: Reply with quote

Uploaded new version with fixed gamma config loading and complete source this time (i hope? tell me if not), I also added your code for the menues Smile
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Dwedit
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PostPosted: Wed Apr 16, 2008 5:22 pm    Post subject: Reply with quote

Couple of minor bugs I noticed:
paletteinit and MapSG_Pal are called without values for r10 when the emulator starts up. Either those functions need to assign the correct r10, or they're being called at the wrong times.
NO$GBA complains about it.
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FluBBa
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PostPosted: Thu Apr 17, 2008 1:22 pm    Post subject: Reply with quote

Uploaded new source of 2.4 with a few fixes, no more complaints from No$GBA and removed a few weak reference warnings from the compiler.
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garcimak
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Joined: 20 May 2006
Posts: 57
Location: Belgium

PostPosted: Mon May 12, 2008 8:53 am    Post subject: Reply with quote

Well, it's been a while since 2.4 was unleashed.
Until now i only gave it a go on VisualBoyAdvance without any further testing. But on real GBA flashcard (with F2A and EZFA(longcard)) i tried either 512kb and 256kb save size in a multiboot menu whith Pocketnes and Cologne.


As soon as i quit Smsadvance to play and save elsewhere savetates are wiped out. I could have done wrong but that never happens with previous versions. Confused if somebody else can confirm or deny the fact that there's a save problem with this version ?

+ broken save-state system with "Excellent Dizzy Collection, The [SMS-GG]"

Edit : same result here, with a blank Flashcard. please correct this in the next version, as i stated, no worries with the previous 2.3 for me.


Last edited by garcimak on Fri May 23, 2008 11:46 am; edited 4 times in total
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FluBBa
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Joined: 14 Feb 2004
Posts: 2048
Location: GBG

PostPosted: Mon May 12, 2008 4:10 pm    Post subject: Reply with quote

I think the savestates might be incompatible to older versions so try to clean the SRAM and I will try to get time to look at SMSAdvance soon.
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garcimak
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Joined: 20 May 2006
Posts: 57
Location: Belgium

PostPosted: Mon Jul 14, 2008 8:36 am    Post subject: Reply with quote

Hi FluBBa,
Sorry for repetiting myself, but i love SMSadvance and it still bugging me for a while and i'm a little frustrated nobody else seems to be affected (nor testing it).
I stay with the 2.3 since but please consider taking a look at the save problem in 2.4 version -(i started all over again with a blank cartridge but the saves are still wiped out like if other emu crushed it).
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FluBBa
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Joined: 14 Feb 2004
Posts: 2048
Location: GBG

PostPosted: Mon Jul 14, 2008 1:31 pm    Post subject: Reply with quote

Hmmm, couldn't really test it...
What version of the F2A menu are you using and is it enough to have PocketNES (what version) and SMSAdvance on it for it to fail?
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garcimak
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Joined: 20 May 2006
Posts: 57
Location: Belgium

PostPosted: Mon Jul 14, 2008 6:57 pm    Post subject: Reply with quote

I gave my F2A 256 to my bro last week, it is out of reach for me now, (but the loader was 2.3, i think and pocketnes was the 3-18-08's build).

Here i just tried another compil with my EFA clone (http://www.dealextreme.com/details.dx/sku.10447); The loader here is 1.02 and contains 3 roms : Cologne - SMSadvance - Kitaro (GBA rom).
That gives me the same result, saving in Cologne 0.7 wipeout the Savestates in SMSadvance 2.4 which for i allowed 512 KBits as Save Size.

I will try to borrow the F2A asap to let you know.

Edit : so yeah, F2A compilation boot on 2.3 loader
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