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Wizardry V priority fix

 
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promethean
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Joined: 15 Feb 2007
Posts: 1

PostPosted: Thu Feb 15, 2007 3:33 pm    Post subject: Wizardry V priority fix Reply with quote

Hey Folks,

Using snezzi with no dat file entry has this one working almost perfectly. (Adding the satools fixes actually killed sound, with no other noticeable improvements) The only main issue is that one graphic layer-- the one that monsters appear on, as well as some other sprites, seems tied to the one that the text and menus are on, and the monsters cover the text. Changing layer priority doesn't seem to help at all, which fits with what I've read about having to crunch 6 layers into 4 from snes to gba/ds.

My hunch is that the tetx layer and this sprite layer are two that have been crunched together, so the question is this: Is there a seeting that could be set with the dat, or in some other way, to have them merge with different layers instead, or if they are still merged, have the text appear over the sprites instead of the ohter way around?

Thanks for any help.
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acelightning70
Member


Joined: 30 Sep 2006
Posts: 107
Location: CHN

PostPosted: Sat Mar 08, 2008 5:22 am    Post subject: Reply with quote

I got the situration as yours on SnezziDS, whatever config no effective while you setting BG priority anyway, i surmise perhaps some matters with the bin file. So i guess there is nothing might to do for this flaw unless bin file be modified.

On the otherwise, bad case also happen to Wizardry 6 on SnezziDS.
Game boots with a direction controll problem. That is after chosed your team and begin to access sooth game and then the instruction of direction can not be executing so u be hold there always, but in the meanwhile others instruction was efficency.
I hope some guys can fix this bug if possible.

By the way finally 'Wizardry Gaiden IV - Taima no Kodou (J)' works pretty fine for me. It seems almost perpect except sounds.
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dantheman
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Joined: 14 Jan 2006
Posts: 2057
Location: USA

PostPosted: Sat Mar 08, 2008 8:58 pm    Post subject: Reply with quote

So it's a control bug? I don't know if that can be fixed with a snezzi.dat patch. I don't know too much about hacking SNES games aside from simple speedhacks.

I'll take a look once I get my computer running correctly again (crashed two nights ago) but I'm not too hopeful about it.
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