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Romhack sound?

 
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mog123
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Joined: 08 Jan 2006
Posts: 691
Location: Poland

PostPosted: Sat Jul 26, 2008 12:51 pm    Post subject: Romhack sound? Reply with quote

I was thinking, about the addition of sound to single roms premade in SNESAdvance or Snezziboy. I came up with an idea of romhacking it in Razz I don't know if it makes any sense or anything, but premaking some sounds (like a jumping mario sound) and attaching it to a button press could be doable I think, anybody would give me some literature on this maybe?
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to90zeroblue
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Joined: 20 Sep 2004
Posts: 171
Location: USMMA

PostPosted: Tue Aug 05, 2008 2:38 pm    Post subject: Reply with quote

Yeah, but you don't want the jump sound during the whole game, like for the options and game menu. You'd have to find where the game calls the sound and then jump to gbasoundplayer code that plays the custom raw sound. Like having another file with game memory addresses for sound mapped to the custom sound file player Could work, would probably be slow?

if $thislocation then
gbasoundplayer(jump.raw)

like that (gbasoundplayer doesn't exist)
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FluBBa
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Joined: 14 Feb 2004
Posts: 2037
Location: GBG

PostPosted: Tue Aug 05, 2008 3:21 pm    Post subject: Reply with quote

Mog123, didn't you discuss this in this topic? Laughing
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