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quattj Member

Joined: 23 Mar 2008 Posts: 54
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Posted: Mon Apr 27, 2009 3:10 pm Post subject: |
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Hey, so *cough cough*
What are the chances that the GBA Movie Player versions will get some love after all this is done? Is the re-write going to be able to decrease the code size at all so you can squeeze more goodness into my GBAMP?  |
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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Mon Apr 27, 2009 3:20 pm Post subject: |
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If you haven't yet tried it, go grab the firmware version of GBAMP PocketNES. _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Mon Apr 27, 2009 9:25 pm Post subject: |
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188 FPS in Zelda 2? I'll take it...
Yay speedhacks. _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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Covarr Member

Joined: 07 Jan 2006 Posts: 736
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Posted: Tue Apr 28, 2009 12:45 am Post subject: |
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Okay, now I'm excited. Even on my 2.6GHz Core 2 I can't get that kind of framerate in Zelda II, I assume because most modern NES emulators are ridiculously bloated. _________________ My Rig:
M3 + 256MB Kingston miniSD
CycloDS + 8GB Transcend microSDHC
EZ-Flash V 3-in-1
Final Fantasy VII (PC Version) is not dead! |
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quattj Member

Joined: 23 Mar 2008 Posts: 54
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Posted: Tue Apr 28, 2009 3:43 pm Post subject: |
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| Dwedit wrote: | | If you haven't yet tried it, go grab the firmware version of GBAMP PocketNES. | I've had it since it came out
Problem is, it has issues sometimes, as does Goomba Color. There are some games that play with v9.96 that are messed up with the firmware version (Kirby's Adventure PRG1, errr, and some others I forgot at the moment) so I was just hoping that one day there might be some tweaking for them that might help a bit without making them unusable sizewise
My main wish would be better support for the mapper that Battletoads uses, so the screen doesn't wiggle so much, and we can have those big "punch" sounds that are missing right now. That would be sweet  |
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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Tue Apr 28, 2009 11:23 pm Post subject: |
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Battletoads isn't a mapper issue, it's an instruction timing issue. Without perfect timing, it shakes. _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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DKnight2066 Member

Joined: 15 Feb 2004 Posts: 103 Location: The Cleft Of Dimension
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Posted: Tue Apr 28, 2009 11:34 pm Post subject: |
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| Opus wrote: | Hey Dwedit!
There's no possible chance of adding another mapper so it would be compatible with KOEI games would it?
Thanks ahead. |
Gotta agree there bud. Gemfire would complete my NES collection, no question. The mapper for it is such a nightmare though...
--DKnight2066 _________________ "There's no bright future for soldiers scurrying for their reward." - Zechs Merquise, Gundam Wing |
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Asaki Member
Joined: 15 Apr 2009 Posts: 82
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Posted: Wed Apr 29, 2009 4:09 am Post subject: |
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| Covarr wrote: | | Even on my 2.6GHz Core 2 I can't get that kind of framerate in Zelda II, I assume because most modern NES emulators are ridiculously bloated. |
Or it's because most emulators lock it at the correct speed of 60 fps (or 50 fps for PAL). |
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CKY-2K Member

Joined: 26 Nov 2004 Posts: 373 Location: Camp Kill Yourself
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Posted: Wed Apr 29, 2009 5:19 am Post subject: |
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| Asaki wrote: | | Covarr wrote: | | Even on my 2.6GHz Core 2 I can't get that kind of framerate in Zelda II, I assume because most modern NES emulators are ridiculously bloated. |
Or it's because most emulators lock it at the correct speed of 60 fps (or 50 fps for PAL). |
Most emulators have an uncap fps option though. |
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quattj Member

Joined: 23 Mar 2008 Posts: 54
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Posted: Wed Apr 29, 2009 4:13 pm Post subject: |
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| Dwedit wrote: | | Battletoads isn't a mapper issue, it's an instruction timing issue. Without perfect timing, it shakes. | Hmmm, interesting. So does that mean my 'Toads will never get over their Parkinson's? |
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Dwedit Administrator

Joined: 26 Feb 2004 Posts: 2218 Location: Chicago!
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Posted: Wed Apr 29, 2009 4:54 pm Post subject: |
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In current builds I have, battletoads doesn't shake.
Heck, it doesn't even shake in the 11-10-08 build. _________________ Here come the fortune cookies! Here come the fortune cookies!
They're wearing paper hats! |
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quattj Member

Joined: 23 Mar 2008 Posts: 54
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Posted: Thu Apr 30, 2009 3:15 am Post subject: |
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| Dwedit wrote: | In current builds I have, battletoads doesn't shake.
Heck, it doesn't even shake in the 11-10-08 build. | Is that for the GBAMP, or just the regular? And, I just made a nice discovery using what you said about it being a timing issue. I turned off all the speedhacks (the default Jump Hack I think?) and the wiggly-ish-ness was almost eliminated. Sweet! I may just be able to play with my eyes intact  |
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Granville Member

Joined: 12 Jul 2006 Posts: 190 Location: Nashville TN USA
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Posted: Thu Apr 30, 2009 5:23 am Post subject: |
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I'd like to ask a question if it's ok with you Dwedit-
What sorts of emulators could benefit from a similar rewrite? Goomba? SNES Advance? Snezziboy? PCE Advance? SMS Advance? And could this rewrite be potentially be adapted to emulators for DS? Doubt any of these are yes answers since the coding is so different. Thanks in advance. _________________ I may not eat meat, but I have no "beef" with those who do. |
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CKY-2K Member

Joined: 26 Nov 2004 Posts: 373 Location: Camp Kill Yourself
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Posted: Fri May 01, 2009 6:57 pm Post subject: |
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Though this isn't probably gonna happen, it would be cool if you worked on emulating controller accessories like the zapper and power pad.
The zapper could be a cursor that you can use by switching the player controller to it, and it detects if the color on it's positioned at when fired is white.
The power pad could be just assigned to buttons on the controller, like how the coin trigger for SMB VS is assigned to start or select. |
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Vague Rant Member

Joined: 10 Feb 2006 Posts: 249 Location: Green Bay, WI
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Posted: Sat May 02, 2009 3:54 am Post subject: |
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I vote for Power Glove support. _________________ I've got nothing to say, but it's OK.
Vague Rant |
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