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Sprite following values
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sephiroth2k
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PostPosted: Mon Feb 23, 2004 8:07 pm    Post subject: Reply with quote

I updated the first post (and will continue to do so as I or anyone else finds new values), I'll do a better tutorial in a little while. Feel free to sticky Wink
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Titney
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PostPosted: Mon Feb 23, 2004 8:15 pm    Post subject: Reply with quote

tnx, it's stickied Very Happy
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sephiroth2k
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PostPosted: Thu Feb 26, 2004 1:50 pm    Post subject: Reply with quote

Well there'll be no more updates for a little while...
Seems my ISP cut me off for "DISTRO'D MICROSOFT SOURCE CODE" (quoth the form letter) so I'll be working on getting that resolved. Also, I don't know what other games it would be worth finding values for. Feel free to post suggestions.
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Titney
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PostPosted: Thu Feb 26, 2004 2:05 pm    Post subject: Reply with quote

ouch on the isp, good luck with that.

Mario & Wario might benefit from sprite following, it's kinda glitchy, but still playable, but with static screen the characters sometimes almost fall out of the screen.
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Mike McCoy
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PostPosted: Thu Feb 26, 2004 11:11 pm    Post subject: Reply with quote

When using these numbers for sprite following in Dracula X (U), the screen jumps slightly as he walks.. is this normal?

Thanks!
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sephiroth2k
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PostPosted: Fri Feb 27, 2004 3:16 am    Post subject: Reply with quote

ISP problems resolved (claimed ignorance), values for Mario & Wario found & posted. Dracula X values make the screen jump? Damn, I'll check that out.
EDIT: I don't know what you're talking about... moves a little as Richter climbs stairs, but not really noticeable walking....
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OBlachubs
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PostPosted: Fri Feb 27, 2004 5:08 am    Post subject: Reply with quote

Mike McCoy wrote:
When using these numbers for sprite following in Dracula X (U), the screen jumps slightly as he walks.. is this normal?

Thanks!


If you over do the numbers yes the screen jumps. Use 30 : 10 and it works great. Someone suggested 30 : 15 and I have not tried that. Good luck.

I am interested in if anyone got Zombies Ate My Neighbors working. I see it in the latest DAT file, but the numbers are all zeros so I'm confused. None of the 5 ROM versions work so I'm all ears if anyone can get it running. One of the best games for SNES in my opinion (yes Castlevania series are also good).
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Mike McCoy
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PostPosted: Fri Feb 27, 2004 9:48 am    Post subject: Reply with quote

Actually, I followed the numbers to what I'd thought was "the letter"...

I found out what I was doing wrong, though... not knowing exactly where to put the first 0x7e0496 value (since it says "address" and not specifically "sprite/mem", though I am in no way blaming anybody but me) and seeing a similar default pattern (0x0000) in the "advanced settings" space and just a 0 in the sprite/memory space, I thought it should be put in "advanced settings".. that's where my problem was.

I put the 0x7e0496 value in (with the "mem" tab clicked which I believe is default) the space for sprite/mem, and it works fine now.

So for anybody as easily confused as I am, be sure to put that first (address) value in the sprite/mem box.

Just in case anybody else had that trouble. Smile

And again, I'm not blaming anybody but me, and I hope it doesn't sound like that. My bad, sorry about the confusion! Smile
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Titney
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PostPosted: Fri Feb 27, 2004 10:35 am    Post subject: Reply with quote

Quote:
values for Mario & Wario found & posted.
woot, thank you! works great Very Happy i think a higher offset works better, i use something like 17, because it's important to see the floor properly.
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sephiroth2k
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PostPosted: Fri Feb 27, 2004 2:44 pm    Post subject: Reply with quote

OBlachubs wrote:
Mike McCoy wrote:
When using these numbers for sprite following in Dracula X (U), the screen jumps slightly as he walks.. is this normal?

Thanks!


If you over do the numbers yes the screen jumps. Use 30 : 10 and it works great. Someone suggested 30 : 15 and I have not tried that. Good luck.

I am interested in if anyone got Zombies Ate My Neighbors working. I see it in the latest DAT file, but the numbers are all zeros so I'm confused. None of the 5 ROM versions work so I'm all ears if anyone can get it running. One of the best games for SNES in my opinion (yes Castlevania series are also good).


Regarding the offset and scale%, those values don't need to be at exactly what I post, as I'm just telling you what looked decent to me.
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Mike McCoy
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PostPosted: Fri Feb 27, 2004 5:45 pm    Post subject: Reply with quote

What you have listed looks great to me, very playable! And I wanted to say that I really appreciate the work that went into that, it helps a lot. Smile

Thanks again!
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sephiroth2k
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PostPosted: Mon Mar 01, 2004 1:51 am    Post subject: Reply with quote

Thanks for the praise.. I'm going to try and find some speed hacks sometime this week (studies come first and all that - midterms are getting dangerously close)
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OBlachubs
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PostPosted: Mon Mar 01, 2004 3:25 am    Post subject: Reply with quote

You are welcome. Enjoy the games.

God Bless You and Happy Easter

OBlachubs
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sephiroth2k
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PostPosted: Mon Mar 01, 2004 3:42 pm    Post subject: Reply with quote

OBlachubs wrote:
God Bless You and Happy Easter


And a happy Ramadan to you too Rolling Eyes
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sephiroth2k
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Joined: 19 Feb 2004
Posts: 412
Location: New Jersey

PostPosted: Thu Mar 04, 2004 10:11 pm    Post subject: Reply with quote

Anyone know of a SNES emulator with a memory viewer (vboy advance style, preferably)? Such a thing would greatly simplify the process of finding sprite addresses.
I tried to find a speed hack for Dracula X, thinking that if I found one that matched loopy's I would know I was doing it right, but no luck. It gave me a bitch of a headache; I'll try again sometime (this weekend?).
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